A MOBILE APPLICATION WITH GAME MECHANICS FOR MONITORING PET CARE
DOI:
https://doi.org/10.65237/2336-3630-2026-6(3)-11Keywords:
mobile application, pet care, gamification, React Native, TypeScript, SQLite, reminders, testingAbstract
The article considers the development of a cross-platform mobile application with gamification elements for monitoring and planning pet care. The relevance of the study is determined by the need to improve the regularity of pet care procedures, reduce the influence of the human factor, and increase user motivation through game mechanics. Existing mobile solutions in the field of pet care are analyzed, including applications focused on reminders, medical records, and pet activity tracking. Their limitations are identified, in particular the insufficient use of gamification, limited family coordination, and weak support for motivating users to perform routine care tasks regularly. The proposed application combines pet profile management, care schedule generation, reminders, logging of completed procedures, progress tracking, XP rewards, penalties for missed actions, and family interaction through chat.
The architecture of the application is based on cross-platform mobile technologies, using React Native, TypeScript, Redux, SQLite, and Firebase services. The designed database structure provides storage of information about users, pets, care events, completed actions, gamification parameters, and family communication. Functional and non-functional testing confirmed the correctness of the main scenarios, stable operation of the application, acceptable response time, and usability of the interface. The proposed solution can be used as a tool for organizing pet care and forming responsible behavior among users, especially in a family environment.
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